Fortunately, later games in the City-Building Series simply ask for food without specifying which kind, which is then taken from the total food stocks. 2000 figs or 1600 fish or 3200 pomegranates), and it has to be from the food kept in storage yards (for exportation) instead of granaries (for local consumption), leading to supply-chain problems as you shift goods around and keeping entire yards full of food that won't be eaten or sold just in case it's needed later. The problem is that only a single type of food is counted for the request, often in huge quantities (i.e. ![]()
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